Fukuoka Urban Expressway (v1.1)

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Kawauchi
Posts: 14
Joined: Fri May 19, 2023 6:10 pm
IQ rating: 100
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Fukuoka Urban Expressway (v1.1)

Post by Kawauchi »

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https://www.youtube.com/watch?v=gpuGa5Sm81A

My first ever track mod for Assetto Corsa, hopefully won't be the last. Ripped from WMMT5. CSP required

Download link:
https://drive.google.com/file/d/13LFaHl ... sp=sharing

Special thanks to:

Dax (from WMMT Emulation discord) - track rip
tes - CSP ext_config
sevenmaxvg - some small things here and there I forgor what

Changelog
v1.1
- CSP light sources
- CSP emissives
- RainFX integration
- Improved wall colliders
- Improved road surface
- AI line
- 44 pit boxes & grid slots
- VAO patch
v1.0
- First release

Known issues:
- AI line I personally made is basura
- Track surface in some corners aren't high resolution enough
- Might not work well with certain weather plugins and pp filters
Last edited by Kawauchi on Sun May 21, 2023 5:04 pm, edited 2 times in total.
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User avatar
Kawauchi
Posts: 14
Joined: Fri May 19, 2023 6:10 pm
IQ rating: 100
iRating: 1250

Re: Fukuoka Urban Expressway (v1.1)

Post by Kawauchi »

Updates to the track made by other people (seriously thanks so much I completely forgot that I ported this track to Assetto lmao)

2 way traffic - by krzysiekwar on RaceDepartment

https://www.racedepartment.com/download ... mod.61323/

Replay cameras - some Japanese guy on Patreon I know it's out there let me find it first then I'll give the proper credit. 誰が作ったかわかったら、ちゃんと謝辞を述べます。

Update (June 13, 2023): New 2 way traffic addon linked, previous one had traffic going the wrong way
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