Fukuoka Urban Expressway (v1.1)
Fukuoka Urban Expressway (v1.1)
https://www.youtube.com/watch?v=gpuGa5Sm81A
My first ever track mod for Assetto Corsa, hopefully won't be the last. Ripped from WMMT5. CSP required
Download link:
https://drive.google.com/file/d/13LFaHl ... sp=sharing
Special thanks to:
Dax (from WMMT Emulation discord) - track rip
tes - CSP ext_config
sevenmaxvg - some small things here and there I forgor what
Changelog
v1.1
- CSP light sources
- CSP emissives
- RainFX integration
- Improved wall colliders
- Improved road surface
- AI line
- 44 pit boxes & grid slots
- VAO patch
v1.0
- First release
Known issues:
- AI line I personally made is basura
- Track surface in some corners aren't high resolution enough
- Might not work well with certain weather plugins and pp filters
Last edited by Kawauchi on Sun May 21, 2023 5:04 pm, edited 2 times in total.
Re: Fukuoka Urban Expressway (v1.1)
Updates to the track made by other people (seriously thanks so much I completely forgot that I ported this track to Assetto lmao)
2 way traffic - by krzysiekwar on RaceDepartment
https://www.racedepartment.com/download ... mod.61323/
Replay cameras - some Japanese guy on Patreon I know it's out there let me find it first then I'll give the proper credit. 誰が作ったかわかったら、ちゃんと謝辞を述べます。
Update (June 13, 2023): New 2 way traffic addon linked, previous one had traffic going the wrong way
2 way traffic - by krzysiekwar on RaceDepartment
https://www.racedepartment.com/download ... mod.61323/
Replay cameras - some Japanese guy on Patreon I know it's out there let me find it first then I'll give the proper credit. 誰が作ったかわかったら、ちゃんと謝辞を述べます。
Update (June 13, 2023): New 2 way traffic addon linked, previous one had traffic going the wrong way