Search found 28 matches

by Tunari
Fri Feb 16, 2024 12:32 am
Forum: Cars
Topic: Porsche Carrera GT-3 "TWINSAIN" (0.7)
Replies: 2
Views: 5019

Re: Porsche Carrera GT-3 "TWINSAIN" (0.7)

TunariOFFICIAL wrote: Mon Feb 12, 2024 8:02 am This car is pretty good, but you should include a set of physics drivable by a human
im on drugs
by Tunari
Mon Oct 02, 2023 1:14 am
Forum: Modding Guides
Topic: Bypass valve shock absorbers
Replies: 1
Views: 5311

Re: Bypass valve shock absorbers

custom shaders patch 0.1.80 preview adds LUA controlled dampers. the scripting is complete but i am waiting for the next CSP production release, to release a demo car along with the script. the script is very similar to the functionality of the earlier implementation, except without hoarding 4 contr...
by Tunari
Mon Oct 02, 2023 1:06 am
Forum: Cars
Topic: Dodge Chally Wally & Wally V6 (2.0)
Replies: 1
Views: 3743

Re: Dodge Chally Wally & Wally V6 (2.0)

Forgot to update the post here but V2.0 chally physics are now out (brazil links were also updated along with the RD post)
:communism:
4 new skins by syno, pastor, kawa and me
everything regarding the physics have been revised. :idea:
by Tunari
Mon Oct 02, 2023 12:59 am
Forum: WIP Threads
Topic: 2006 Dodge Charger Super Bee JUGGERNAUT
Replies: 1
Views: 4559

Re: 2006 Dodge Charger Super Bee JUGGERNAUT

need ot do the interior thanks to tes and pastor for helping get the decals. very interesting feature about need for speed decals, they are gaussian blur gradients or something, so the way the game can scale decals without loss is thresholding the blurry decal. Screenshot_tg_charger_juggernaut_canno...
by Tunari
Tue Aug 01, 2023 12:02 am
Forum: Cars
Topic: Art Morrison 1960 3G Corvette
Replies: 1
Views: 4085

Re: Art Morrison 1960 3G Corvette

i cannot believe it is in fact a TES MOD RELEASE??????? AT 3AM?????????? i gotta start vising this site more often now..........
this car handles and drives really nice and i would know as i have driven one of these!!!!!!!!!!!!
by Tunari
Sun Jul 30, 2023 8:17 am
Forum: Modding Guides
Topic: New brush model
Replies: 0
Views: 6018

New brush model

Assetto Corsa has had a big problem for the longest time: the wheel raycaster is terrible. Thankfully, CSP has had extended rays available for a while now. The extended rays are not a perfect solution, but they work perfectly fine for most purposes. CSP has had a full-fledged brush model in the work...
by Tunari
Sat Jul 29, 2023 7:31 am
Forum: WIP Threads
Topic: 2006 Dodge Charger Super Bee JUGGERNAUT
Replies: 1
Views: 4559

2006 Dodge Charger Super Bee JUGGERNAUT

cool.jpg the charger juggernaut is a legend in its own right, being one of the bestest and cheapest juggernaut cars available in sneed for speed world. i was playing on soapbox world and i realized i NEED this car in AC too. i made it lore friendly, so this car runs on some low-profile runflat tire...
by Tunari
Mon Jun 05, 2023 12:44 am
Forum: Modding Guides
Topic: Brake temperature simulation
Replies: 0
Views: 5633

Brake temperature simulation

Screenshot_porsche_911_gt3_2022_ddm_gt6_r246_24-11-121-2-2-52.jpg While basic, Assetto Corsa does provide brake temp simulation out-of-the-box. Here is a brief overview of how it works. The visual brake glow effect has nothing to do with actual brake temps. Brake glow is controlled by the GLOW and ...
by Tunari
Sun Jun 04, 2023 11:52 pm
Forum: Cars
Topic: Tunari Rápido RC4 (1.0)
Replies: 0
Views: 5440

Tunari Rápido RC4 (1.0)

Screenshot_tg_rapido_rc4_ebisu_west_7-9-122-22-44-6.jpg Download from Racedepartment Download from Brazil This is my RC-car mod, the Rápido RC4. Rápido means fast in Spanish and it sounds fast. RC4 comes from RC and 4 is for 4-wheel-drive. It was developed by the top engineers from SlightlyMadeStud...
by Tunari
Thu Jun 01, 2023 10:14 pm
Forum: Modding Guides
Topic: Setting up custom collider.kn5 & colliders.ini
Replies: 1
Views: 3545

Re: Setting up custom collider.kn5 & colliders.ini

Collider alignment troubleshoot fordgt-collider.png Problem: Collider comes out rotated 90 degrees the wrong way, despite looking fine in kseditor. If you meshed out your own collider, this should not be a problem, however if you used the convex hull modifier method from Tes' tutorial, you may enco...