im on drugsTunariOFFICIAL wrote: ↑Mon Feb 12, 2024 8:02 am This car is pretty good, but you should include a set of physics drivable by a human
Search found 28 matches
- Fri Feb 16, 2024 12:32 am
- Forum: Cars
- Topic: Porsche Carrera GT-3 "TWINSAIN" (0.7)
- Replies: 2
- Views: 4998
Re: Porsche Carrera GT-3 "TWINSAIN" (0.7)
- Mon Oct 02, 2023 1:14 am
- Forum: Modding Guides
- Topic: Bypass valve shock absorbers
- Replies: 1
- Views: 5292
Re: Bypass valve shock absorbers
custom shaders patch 0.1.80 preview adds LUA controlled dampers. the scripting is complete but i am waiting for the next CSP production release, to release a demo car along with the script. the script is very similar to the functionality of the earlier implementation, except without hoarding 4 contr...
- Mon Oct 02, 2023 1:06 am
- Forum: Cars
- Topic: Dodge Chally Wally & Wally V6 (2.0)
- Replies: 1
- Views: 3722
Re: Dodge Chally Wally & Wally V6 (2.0)
Forgot to update the post here but V2.0 chally physics are now out (brazil links were also updated along with the RD post)
4 new skins by syno, pastor, kawa and me
everything regarding the physics have been revised.
4 new skins by syno, pastor, kawa and me
everything regarding the physics have been revised.
- Mon Oct 02, 2023 12:59 am
- Forum: WIP Threads
- Topic: 2006 Dodge Charger Super Bee JUGGERNAUT
- Replies: 1
- Views: 4540
Re: 2006 Dodge Charger Super Bee JUGGERNAUT
need ot do the interior thanks to tes and pastor for helping get the decals. very interesting feature about need for speed decals, they are gaussian blur gradients or something, so the way the game can scale decals without loss is thresholding the blurry decal. Screenshot_tg_charger_juggernaut_canno...
- Tue Aug 01, 2023 12:02 am
- Forum: Cars
- Topic: Art Morrison 1960 3G Corvette
- Replies: 1
- Views: 4072
Re: Art Morrison 1960 3G Corvette
i cannot believe it is in fact a TES MOD RELEASE??????? AT 3AM?????????? i gotta start vising this site more often now..........
this car handles and drives really nice and i would know as i have driven one of these!!!!!!!!!!!!
this car handles and drives really nice and i would know as i have driven one of these!!!!!!!!!!!!
- Sun Jul 30, 2023 8:17 am
- Forum: Modding Guides
- Topic: New brush model
- Replies: 0
- Views: 6002
New brush model
Assetto Corsa has had a big problem for the longest time: the wheel raycaster is terrible. Thankfully, CSP has had extended rays available for a while now. The extended rays are not a perfect solution, but they work perfectly fine for most purposes. CSP has had a full-fledged brush model in the work...
- Sat Jul 29, 2023 7:31 am
- Forum: WIP Threads
- Topic: 2006 Dodge Charger Super Bee JUGGERNAUT
- Replies: 1
- Views: 4540
2006 Dodge Charger Super Bee JUGGERNAUT
cool.jpg the charger juggernaut is a legend in its own right, being one of the bestest and cheapest juggernaut cars available in sneed for speed world. i was playing on soapbox world and i realized i NEED this car in AC too. i made it lore friendly, so this car runs on some low-profile runflat tire...
- Mon Jun 05, 2023 12:44 am
- Forum: Modding Guides
- Topic: Brake temperature simulation
- Replies: 0
- Views: 5616
Brake temperature simulation
Screenshot_porsche_911_gt3_2022_ddm_gt6_r246_24-11-121-2-2-52.jpg While basic, Assetto Corsa does provide brake temp simulation out-of-the-box. Here is a brief overview of how it works. The visual brake glow effect has nothing to do with actual brake temps. Brake glow is controlled by the GLOW and ...
- Sun Jun 04, 2023 11:52 pm
- Forum: Cars
- Topic: Tunari Rápido RC4 (1.0)
- Replies: 0
- Views: 5419
Tunari Rápido RC4 (1.0)
Screenshot_tg_rapido_rc4_ebisu_west_7-9-122-22-44-6.jpg Download from Racedepartment Download from Brazil This is my RC-car mod, the Rápido RC4. Rápido means fast in Spanish and it sounds fast. RC4 comes from RC and 4 is for 4-wheel-drive. It was developed by the top engineers from SlightlyMadeStud...
- Thu Jun 01, 2023 10:14 pm
- Forum: Modding Guides
- Topic: Setting up custom collider.kn5 & colliders.ini
- Replies: 1
- Views: 3529
Re: Setting up custom collider.kn5 & colliders.ini
Collider alignment troubleshoot fordgt-collider.png Problem: Collider comes out rotated 90 degrees the wrong way, despite looking fine in kseditor. If you meshed out your own collider, this should not be a problem, however if you used the convex hull modifier method from Tes' tutorial, you may enco...